A bit more modelling practice, this time of my son. It was initially produced in Rhino as a NURBs object but I decided to continue it into Modo601 for adding the textures and hair. This resulted in a whole re-topology on the mesh. It has always surprised me why a program so good for SLA files can be so bad at exporting workable meshes to Modo /3DStudioMax. I am aware that there are some plug-ins available but they're prohibitively expensive so for now I'll be continuing to do it manually. I will now be using these models to test hair sculpting some more and practising skin textures.