This was done as a bit of practice and to finally complete and model in Modo. I've been using Modo for three years now but only to the stage of working over them in Photoshop or just using them as armatures for sketching, so I've never had anything to show for it. This hopefully rectifies that. Using a lot of instance's and being almost entirely sub-divisional surfaces this is a high poly model. I hope to finish it with full texturing and placing it within a diorama however this will have to be some time in the future.